mystery case files: madame fate walkthrough

Create a dove by pressing the left wing, right wing, tail, and head (I). Return to the Snack Bar Counter. Solution: Rotate the green wire in place and press (I). Return to Outside Trailer. Place the 3 MAGNETS on the fridge as shown (J). Flip the switch (G4). Return to the Slot Machines. Carousel - bone at the bottom of the screen You have to put together the drawing of the light switch. The top hats will disappear one by one once you place the 3 matching balls in each one. Arrange the bones on the skulls according to the clue on the left page. Its cute, but the key is timing. Return to the Gaming Machines. Go to the Snack Bar Counter (U). Mermaid Dunk: Red/Green Apple bottom right. Touch the left statue; place the HEAD on it (F). Press the button (J) to turn the trumpet vertically, press the dart (K) to drop it into the trumpet. Place the colored tubes in the beaker in this order: yellow, red, yellow, green, and red (E). Use the red switches to connect the electricity to the loudspeaker. Entrance There is a baby bottle that changes into a flashlight. Click on the hearts repeatedly so that you can fill the buckets below with blood so that the red flag goes all the way to the top. Mystery Case Files: Madame Fate - Final PUZZLE - YouTube Mystery Case Files: Madame Fate - Final PUZZLE kalytheo 5.9K subscribers Subscribe 8.3K views 4 years ago Place the pieces so that. Use the 2 DARTS on the targets (A); take the NEEDLE AND THREAD (B). Place the monogram (A) here (B). Take the HOOK (L), STETHOSCOPE (M) and TOKEN 3 (N). In this final puzzle you are given two sets of squares, the one on the left is empty and the one on the right is full. Place the arrow facing downwards on the 5th row, last square( 11th one). Use the SCARAB KEY in the lock; turn the key. The image you want to match is the one thats blinking along the side. Monk + Key = Monkey Press the button (X); take the FUSE FOR CONTROLS (Y). Use the buttons to arrange the sticks so they drop one and drop knock the statuette. Published on 09, November 2007 | 15 years ago. Use the screwdriver to undo the two bolts on the register (J). Countries: Portugal, Finland, Greece, Denmark, Austria and Germany. Select the buttons from 1-4 to activate a HOP. Select one symbol, rotate the disk and select the matching symbol. Place the TRAGEDY and COMEDY masks on the curtain (T). Balance the A on the left and the U on the right and place the U on the 2nd slot. The Amazing Larry There is a lock on the (large clear box that is on the left side) It changes from silver to gold. Insanerator: Hat on the right side near the fan You can flip the pages. Use the DEVELOPER on the picture; take the PICTURE (B). A-Click on the door below the toilet and you will see a duck under water, click on the plunger until the duck gets an electric shock. Touch the right statue and place the WING on it (W). Touch the middle statue and place the STONE HEART in the slot (H). It will be marked with Question Mark on the top of place to investigate. Place the ANKH on the pyramid; take the CYLINDER 1 (K). Switch to winter. Open the violin case; put the key (B) into the keyhole (B1). Remove the ticket and place the TICKET in the slot (L). Press GO to make the conductor move. Place the SIGNAL CARTRIDGE in the gun to get the SIGNAL FLARE (A). Play the first music sequence shown on the fan. Select the skulls in this order: Wx2, Y, and X. This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. Place the icicle (M) in the flask (N). Use the FUEL and then the WICK on the lantern (P); use the LIGHTER on the wick. Place the ADHESIVE TAPE on it. Once you unlock the mystery location, it will be integrated into the next chapter that you play. Use the KEYS in the lock (D); turn the key for a cut scene. Place the PUNCH CARD 2 in the slot (A); take the CAN OPENER PART (B). Kitty Carnival Bottom right side, a hammer that changes into a wrench. Next you have to place the bee that is sitting under the framed picture with 2 honeycombs in it and place that bee in the beehive. You have to move the pieces around by clicking on them until they resemble the 1st drawing on the top left side of the 1st page (blue button). Place CANDLES 1, 2, and 3 in the holders; use the LIGHTER on the candles (E). Cut the bag with the KITCHEN KNIFE; take the CODE REEL 2 (P). Place them on the field so that they can navigate the colored ball in such a way that the ball will fall into the same colored bottle.I am going to explain it in terms of rows starting from the top and going left to right. Go to Marlena's Tank. Place the HANDLE on the box (T); take the MONOGRAM (U). Return to the Snack Bar Counter. Select the runes (N) in the order shown here (purple). Tattoo Parlor Bottom right corner there is a soccer ball that changes into a basketball. Your investigation will include a multitude of fascinating personalities, from Art the Carny to Lucy the Bearded Beauty, while exploring the magical world of Fate s Carnival. Go to Outside Carnival. Open the fan (E). Use the clue on the map (O) to connect the wires as shown (P) by selecting the two dots to connect them. published on any other site without permission from Casual Game Guides. That is because somewhere on the screen there is something that you need to click on in order to go to a different section within that location. The items are listed in alphabetical order by location. Solve the puzzle by pressing on the numbers from 1-9. Mystery Case Files: Madame Fate Walkthrough & Cheats. Place the arrow facing downwards on the last row, 9th square. Place the ROCKET AMULET in the slot. Foot + Ball = Football Armados Puzzle: Technically, the goal is to get colored balls from the chute to fall into the same color hat, and it takes skill to set up the pegs. N-Press the purple button and click on the last door on the left and a torch will appear, click on the gold dragon that is next to it and it will light the torch. Set the toggle switch at number 3 (T). You will notice that when you play the secret location, the clock goes backwards every time you find an item from the list. Look in the tomb and take the RUSTY KEY (S). There are several mysterious changing items throughout the game, find them and you will unlock additional locations. Select knife, grenade and revolver (H). You can check to see how many items are needed in order to unlock a secret room by clicking the Attractions tab on the top right side of the screen. 3.1 HOTSPOT LOCATIONS: Hotspots are locations that can be found within another location. Press the red eye (H) to open a peephole. Touch the records to flip between scenes. Turn the valve (K). Use the MAGNET ON A ROPE in the fish bowl; take the TUNING FORK (H). Multiple brain-bending puzzles. There are several puzzles that need to be completed in the game. Place the arrow facing right on the 2nd row, 6th square. Place the key (K2) here (K3). The Photo Shack Left side of the screen inside the barrel, there is a rubber ducky that changes into a man. Use Isis on the HANDLE and then take it (Q). Another example says: a perfect shell, you have to find 2 broken pieces of a seashell and click them unto each other. Tattoo Parlor (hotspot location) On the left page of the book is a bottle cap that changes from saying birch beer to club soda. Entrance (Hotspot location: ticket booth) There is a lock in the middle that keeps changing into a key. Use the CAN OPENER on the can; take the FISH SKELETON 3 (D). 4. Planets: Mercury, Venus, Saturn, Neptune, Uranus and Earth. The 4 colored buttons at the very top control the 4 sets of scenes for this game. Use Isis on the roof to take the Black Diary Page (B). Touch the birds; take the CARROT and the LEVER (Q). Match the order you take the bees back to the comb to the number of honey combs that are directly above each. Take the Black Diary Pages (W). Set the hand on 6 (T). Use the CANE on the heart; take the HEART (G). Loosen the bolts with the PIPE WRENCH. Touch the bird (5) and place the tube (6) here (7). You will need to drop a colored ball into the same color bottle. Spell out the phrase 'DEUS EX MACHINA' using the buttons and the clue (V). Return to the Snack Bar Counter. Insanerator A hat that changes color, it is on the right side of the screen on the birds head. Press gear 2; place the battery (B) here (C). Place the FISH SKELETONS 1, 2, and 3 on the door to activate a HOP (E). This is the official guide for Mystery Case Files: Fate's Carnival. Once all three wheels have the correct colors, the puzzle will be solved. Place the arrows on the field in the direction in which you think will help navigate that ball into the correct bottle. Take the BUTTON (L), GAME COIN (M), and HORSESHOE AMULET (N). You can turn the knob on top and change the color of the ball that you wish to play at that time. Place the arrow facing upwards on the 5th row, 1st square. Place the 2 CLOWN TOYS on the heads to activate a puzzle. Place the coin (13) in the slot (14). Return to the Outside the Snack Bar. Use the HOOK AND ROPE on the window (S). Take the DICTATION TAPE (F) and GEAR (G). Bumper Cars: A banana on the ground. Realistically, the best way to solve it is to randomly click close to the hat its supposed to fall into and do it fast. M-Click the middle door on the left side and the bearded lady will appear, take the razor and it will shave all her hair off. Place the gears in the right spots so they all spin. Ive placed the arrows in the correct position and Ive also highlighted them in green so they can be easily identifiable.Click on the image to make it larger. Use the TRIANGLE KEY in the lock; take the MAGNET 2 and the ROLLER 1 (Q). Place ROLLER 1 in the slot (R); take the LATCHKEY (S). These are called hotspots. You can identify the hotspots because they have a faint glowing light around them. Press the arrow button on the top that is on the left of the colored ball and choose the color you want to solve.Blue Ball solution. Or will the creepy carnival curse stop you? Press the blue eye (D) to open the blue peephole. Press the button (J) and then select the trumpet (K1) to make it hit the target. Pick up each red symbol and place it in the corresponding symbols slot that is located in the round circle at the bottom of the page. Place the clock hand on 7 (E). Art the Carny: the text You Gotta on the sign bottom right. Take the CLAY 2, CHISEL HANDLE, and Black Diary Page for a clown puzzle (Q). Click on the swap button above to get a different colored ball and start all over again until you do the last bottle.Here is written description followed by a graphical walkthrough for this game. There are 3 wheels, each has a different color gem in the middle, your goal is to fill each wheel with the corresponding color gems inside of it. Drag the yellow bead around the puzzle and attach it to the green and blue beads until you form the pattern on the surface of the sphere. Tips for. Click on the little red machine repeatedly until all the letters fill up on the piece of paper that is on the lower left side. Each time you play the hat game, the number of shuffled hats increase, making it more difficult to follow. 3. Open the lock and use the SEA KEY in it (green); turn the valve: Rx2, L, R, and L. Talk to Marlena to receive the BONE HEAD. 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